Giogo di Toirano
ClimbCategory 1

Giogo di Toirano

A Category 1 climb in the Italian Ligurian hills: 13.1 km at 5.58% average, a brutal 25.21% maximum, and 732 m of net gain from near sea level.

Length
15.4km
Avg
5.2%
Max
8.8%
Summit
812m
Ascent
776m
Plan a route here Pre-drawn base to summit, ready to extend into your ride.

The climb

Gradient profile

802 m 26 m 0.0 km3.8 km7.7 km11.5 km15.4 km
+776 m ascent−0 m descentMax grade 8.8%

Overview

Giogo di Toirano is a Category 1 climb in Liguria, Italy. Starting at just 69 m above sea level, it rises to a summit of 801 m over 13.1 km, delivering 732 m of net elevation gain. The total ascent figure of 1,355 m — nearly double the net gain — signals immediately that this is not a clean, straight ramp. Expect undulations, false flats, and at least one stretch of road that gives back elevation before the final push.

Gradient Profile

The average gradient of 5.58% is deceiving. At that number, a fit amateur might plan for a steady tempo effort. The 25.21% maximum gradient exposes that plan as wishful thinking. A ramp above 25% is not a hard section to manage through — it is a wall that demands either a very low gear ratio or, for riders without one, a serious anaerobic effort that poisons the rest of the climb.

The gap between average and maximum here is wide enough to indicate the climb has significant variation in pitch:

  • Extended stretches will sit well below the 5.58% average, possibly feeling like genuine recovery terrain
  • One or more ramps will spike sharply, likely in the middle or upper third where Ligurian roads tend to kick before reaching a col
  • The total ascent of 1,355 m against a net gain of 732 m confirms repeated rises and dips rather than a monolithic gradient

Pacing Notes

Riding this climb well is largely a gear-selection and patience problem.

Gear selection: The 25.21% maximum means you need a gear you can actually turn. On a compact chainset (50/34), a rear cassette going to at least 32t is strongly advisable. Riders on a standard double should consider 34t or larger. If you arrive at that ramp already in your lowest gear and already at threshold, you are walking or grinding at cadences that load the knees hard. See /glossary/ftp for a reference on how gradient spikes interact with sustainable power output.

Pacing the early kilometres: With a start elevation of just 69 m, the road climbs almost from the coast. Early kilometres often feel manageable on low-gradient Ligurian approach roads. The temptation is to push here. Resist it. The 1,355 m total ascent figure means there is more climbing in this 13.1 km than the net gain implies — saving matches matters.

Managing the variable terrain: On sections where the gradient eases, do not coast. Use them to recover your breathing and cadence, not to accelerate. The next ramp will come. Keep power targets in mind: riding variable terrain at a controlled normalised power, rather than chasing average speed, is the right approach on a climb with this gradient spread.

The maximum gradient ramp: When you hit the steepest section, drop to your lowest gear before you need it. Shifting under heavy load on a steep pitch risks a dropped chain or a missed shift at the worst possible moment. Sit or stand depending on what keeps your rear wheel from spinning — on very steep, possibly rough Ligurian tarmac, seated climbing with weight back can be more efficient.

Summary

Giogo di Toirano is a legitimate Category 1 effort: long enough at 13.1 km to require genuine pacing discipline, variable enough to punish riders who treat the average gradient as a fixed target, and steep enough at its worst to demand appropriate gearing. The near-sea-level start makes this accessible as part of a coastal Ligurian ride, but do not let that fool you into treating it as a casual ascent.